16 February 2011

Crafty convergence: crochet patterns on the go!

Ever wanted to take your crochet outdoors with you but couldn’t fit those bulky pattern books in your bag? Remember the days of old when sifting through mountains of books and magazines was the norm? Think of all that valuable crafty time wasted! Nowadays, there are a lot of patterns available on the internet, but printing them out and carrying them around can be costly and terrible for the tree population. But if you have an iphone, you can now walk around with your entire pattern library in your pocket!
Ravelry and GoodReader have joined forces to bring you access to your online pattern library via mobile internet access. GoodReader is a PDF reader application available for Apple’s iphone and ipad. It allows you to access your purchased and saved patterns in your Ravelry library without having to print them out or connect to a computer. The future brings with it digitalisation - let freedom ring!
Do you ever lose your place and find yourself recounting rows and stitches again and again? With GoodReader you can mark your place with ease and never get lost again! Simply highlight where you are at and forget about marking up with a pen and scribbling a mess all over your books.
Things you will need:

  • an Apple iphone or ipad
  • a Ravelry account — it’s free!
  • mobile Internet access.

Simply follow the steps in the slideshow below, using the numbered buttons to navigate at your own pace.


J_Epp: 14517332: WEB 207

All images are sourced from the author and http://search.creativecommons.org/ and are licensed for reuse.

Resources:
  • http://www.ravelry.com/discuss/ilove-my-iphone/1076517#14
  • http://itunes.apple.com/us/app/goodreader-large-pdf-viewer/id306277111?mt=8
  • Shin, D.-H. (2001). User acceptance of mobile Internet: Implication for convergence technologies. Interacting with Computers , 19, 472–483.
  • Hjorth, L. (2009). The Big Bang: An Example of Mobile Media as New Media. Computers in Entertainment (CIE) , 7 (2), 1-13.
  • Hjorth, L. (2007). The Game of Being Mobile : One Media History of Gaming and Mobile Technologies in Asia Pacific. Convergence: The international journal of research into new media technologies , 13, 369-381.
  • Lua, J., Yaob, J. E., & Yu, C.-S. (2005). Personal innovativeness, social influences and adoption of wireless Internet services via mobile technology. Journal of Strategic Information Systems , 14, 245-268.